Details
-
Bug
-
Resolution: Won't Fix
-
Major
-
1.8.0, 2.2.0
-
Security Level: Public
-
None
Description
Please enhance the statistics provided on "consumer" TAP streams to more closely match what is available from the "producer" side.
For the "producer", we have:
eq_tapq:replication_ns_1@cb1.gamegos.net:ack_log_size: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:ack_playback_size: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:ack_seqno: 3934067
eq_tapq:replication_ns_1@cb1.gamegos.net:ack_window_full: false
eq_tapq:replication_ns_1@cb1.gamegos.net:backfill_completed: true
eq_tapq:replication_ns_1@cb1.gamegos.net:bg_backlog_size: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:bg_jobs_completed: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:bg_jobs_issued: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:bg_queued: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:bg_result_size: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:bg_results: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:bg_wait_for_results: false
eq_tapq:replication_ns_1@cb1.gamegos.net:complete: false
eq_tapq:replication_ns_1@cb1.gamegos.net:connected: true
eq_tapq:replication_ns_1@cb1.gamegos.net:created: 60592
eq_tapq:replication_ns_1@cb1.gamegos.net:disconnects: 78
eq_tapq:replication_ns_1@cb1.gamegos.net:empty: false
eq_tapq:replication_ns_1@cb1.gamegos.net:flags: 85 (ack,backfill,vblist,checkpoints)
eq_tapq:replication_ns_1@cb1.gamegos.net:has_item: false
eq_tapq:replication_ns_1@cb1.gamegos.net:has_queued_item: true
eq_tapq:replication_ns_1@cb1.gamegos.net:idle: false
eq_tapq:replication_ns_1@cb1.gamegos.net:num_tap_nack: 540770
eq_tapq:replication_ns_1@cb1.gamegos.net:num_tap_tmpfail_survivors: 540770
eq_tapq:replication_ns_1@cb1.gamegos.net:paused: 1
eq_tapq:replication_ns_1@cb1.gamegos.net:pending_backfill: false
eq_tapq:replication_ns_1@cb1.gamegos.net:pending_disconnect: false
eq_tapq:replication_ns_1@cb1.gamegos.net:pending_disk_backfill: false
eq_tapq:replication_ns_1@cb1.gamegos.net:qlen: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:qlen_high_pri: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:qlen_low_pri: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:queue_backfillremaining: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:queue_backoff: 540770
eq_tapq:replication_ns_1@cb1.gamegos.net:queue_drain: 3931357
eq_tapq:replication_ns_1@cb1.gamegos.net:queue_fill: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:queue_itemondisk: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:queue_memory: 0
eq_tapq:replication_ns_1@cb1.gamegos.net:rec_fetched: 3935066
eq_tapq:replication_ns_1@cb1.gamegos.net:reconnects: 78
eq_tapq:replication_ns_1@cb1.gamegos.net:recv_ack_seqno: 3934066
eq_tapq:replication_ns_1@cb1.gamegos.net:reserved: 1
eq_tapq:replication_ns_1@cb1.gamegos.net:seqno_ack_requested: 3934066
eq_tapq:replication_ns_1@cb1.gamegos.net:supports_ack: true
eq_tapq:replication_ns_1@cb1.gamegos.net:suspended: false
eq_tapq:replication_ns_1@cb1.gamegos.net:total_backlog_size: 34
eq_tapq:replication_ns_1@cb1.gamegos.net:total_noops: 489
eq_tapq:replication_ns_1@cb1.gamegos.net:type: producer
eq_tapq:replication_ns_1@cb1.gamegos.net:vb_filter:
eq_tapq:replication_ns_1@cb1.gamegos.net:vb_filters: 86
However, for the consumer, we only have:
eq_tapq:anon_1397:connected: true
eq_tapq:anon_1397:created: 70869
eq_tapq:anon_1397:num_checkpoint_end: 1
eq_tapq:anon_1397:num_checkpoint_end_failed: 0
eq_tapq:anon_1397:num_checkpoint_start: 1
eq_tapq:anon_1397:num_checkpoint_start_failed: 0
eq_tapq:anon_1397:num_delete: 4
eq_tapq:anon_1397:num_delete_failed: 0
eq_tapq:anon_1397:num_flush: 0
eq_tapq:anon_1397:num_flush_failed: 0
eq_tapq:anon_1397:num_mutation: 3927
eq_tapq:anon_1397:num_mutation_failed: 0
eq_tapq:anon_1397:num_opaque: 2
eq_tapq:anon_1397:num_opaque_failed: 0
eq_tapq:anon_1397:num_unknown: 0
eq_tapq:anon_1397:num_vbucket_set: 0
eq_tapq:anon_1397:num_vbucket_set_failed: 0
eq_tapq:anon_1397:pending_disconnect: false
eq_tapq:anon_1397:reserved: 0
eq_tapq:anon_1397:supports_ack: true
eq_tapq:anon_1397:type:
I realize that not all may make sense, but certainly "vbfilters" is one that does.